The promoted class of the Troubador depends on Corrin's gender.Picking Dragon will unlock the Wyvern Rider class.Picking Lancer will unlock the Spear Fighter class.While most of these Talents are self-explanatory in unlocking their respective classes, some require some explaining: You can change a character's class using the Seal items you'll pick up during the game. This secondary class can be passed onto A+ rank and S rank partners, as well as Corrin's children. While Corrin has access to their own unique noble classes, they will also have a secondary class dictated by your choice of Talent. Unless explicitly stated in a file, this project is licensed under the GNU General Public License 3.0.On the same menu as Boons and Banes, you will be asked to choose a Talent for Corrin. and for contributions to Paragon which handles most of the low-level details for Ignis.DeathChaos, TildeHat, Moonling, and RainThunder for research and reverse engineering that made Paragon and Ignis possible.Moonling for the generic songstress sprite.If the install succeeds, you can run the main script with the command python ignis/ui/main.py.This will produce a "target" folder and a "pyd" file in the ignis folder. To build the Rust backend, run maturin develop -release from the root directory of the project.You can do this conveniently by running pip install -r requirements.txt from the root directory of the project. In Windows Powershell, for example, the command is "./venv/Scripts/activate.ps1". ![]() Enter the virtual environment by running the appropriate command for your operating system.This should produce a folder named "venv". If you have not already done so, create a virtual environment for the project by running virtualenv venv in the root directory of the project.This is used to create an environment for building. Install the virtualenv package for Python.If you want to build a standalone executable, you should also install PyInstaller. You will also need to install the python packages listed in requirements.txt. The build process is identical to Paragon. Copy the outputs to either your mods folder (Citra) or layered fs folder (Luma) and start the game. You will get a popup when the randomizer is done.Select whatever options you want and click randomize.If you want English text, you must select EnglishEU, not EnglishNA. For EU versions of the game, anything but Japanese or EnglishNA.For NA versions of the game, this must be EnglishNA.For Japanese versions of the game, this must be Japanese. ![]() Open Ignis and select your extracted romfs folder (step 1) and output folder (step 2).This is where your randomized files will go. Create a directory for the outputs (can either put your mods like Gay Fates in there or leave it empty).Right click on Fates from Citra's game menu and select "Dump RomFS".Extracting files from your game ROM is outside of the scope of this readme, but you can use one of the methods/tools listed below: End result of this step is a folder containing the game files, not romfs.bin. Assuming you have a ROM of the game (*.3ds, *.cxi, *.cia, etc), you need to extract the RomFS from the game. ![]() FE14 hacking's come a long way since 2016. Route-specific stats, proper handling of weapon exp, etc. Randomize chest and village items, configurable stat randomization, and better join order randomization. No copying files out of the ROM, compressing/decompressing, etc. Give it an extracted RomFS and somewhere to put the outputs and Ignis will figure out the rest. Ignis is a simple randomizer for FE14 and the successor to the original Fire Emblem Fates Randomizer.Ĭompared to the original, Ignis has several advantages:
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